Lean UX (i)

From the “must read” files, filed under “buzzworthy” and “trending” is Gothelf and Seiden’s work on Lean UX, which posits that UX designers, with a few adjustments to their craft, can work in harmony with the agile philosophy that is all the rage amongst development teams. You know this is more than a fading trend,  when … Read more

101 Things I Learned in Architecture School (iii)

Among the potential lessons for UX [and designers in general] from Architecture is the way that the impact of spaces can differ from the impact of the whole. For example take a building. Does the emotional impact of a corridor necessarily need to match the grandeur of its exterior? Can a grand cathedral have a … Read more

Microinteractions (i)

Microinteractions sits somewhere between the purely theoretical and conceptual (The Psychology of Everyday Things) and the practical (cite any how-to-create-UX-artfacts book on the market today). It is a reinterpretation of concepts that have been around as long as, or longer than the UX field itself. “Atomic design,” or otherwise known as designing each complex interaction at the … Read more

101 Things I Learned in Architecture School (ii)

We’re continuing to read through Frederick’s handy reference guide for architects and designers in general. Perhaps the most salient point worth considering is that of language. I occasionally struggle with the question “what do you do for a living?” The answer is either a short “I design websites,” or the more complicated, and oft followed … Read more

101 Things I Learned in Architecture School (i)

The first book in our UX Bookclub series is a personal favorite, and one which is dear to my heart. Matthew Frederick’s 101 Things I Learned in Architecture School, should be a classic in any user experience curriculum. Firstly, my interest in user experience and design as formulated in my time studying as an Urban Planner. … Read more